﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Prison.Defence.Content.Pipleline.DataTypes
{
    public class LightDefinition
    {
        public LightType Type { get; set; }
        public Vector3 Position { get; set; }
        public Vector3 Direction { get; set; }
        public Color Color { get; set; }

        public float Intensity { get; set; }

        public float Radius { get; set; }

        public List<ModifierDefinition> Modifiers { get; set; }
    }

    public enum LightType
    {
        Point,
        Directional
    }
}
